Samsung Electronics Announces Industry’s First 16-Gigabit GDDR6 for Advanced Graphics Systems


Samsung has announced that the company has started mass production of the 16-Gigabit Graphics Double Data Rate 6 (GDDR6) memory. The industry’s first ever 16GB GDDR6 memory will be suitable for use in advanced graphics processing for gaming graphics cards including network, automotive and artificial intelligence systems.

Commenting on the development, Jinman Han, senior vice president, Memory Product Planning & Application Engineering at Samsung Electronics disclosed that the company will offer a comprehensive graphics DRAM line-up with the highest performance and densities, in a very timely manner. The company will strengthen our presence not only in the gaming but also graphics card markets. Moreover, the 16GB GDDR6 memory will accommodate the growing need for advanced graphics memory in automotive and network systems.

The 16GB GDDR6 memory is designed and developed based on Samsung’s advanced 10nm manufacturing process. Moreover, the memory is equipped with a 16GB density, which doubles that of the company’s 20-nanometer 8GB GDDR5 memory. The newly launched memory is capable of performing at a 18Gbps pin speed coupled with data transfers of 72Gbps. This represents a more than two-fold increase over 8GB GDDR5 with its 8Gbps pin speed.

The Samsung 16GB GDDR6 memory carries an innovative and low-power circuit design. Moreover, the memory operates at 1.35V, which ultimately lowers the overall power consumption by 35 percent over the GDDR5 at 1.55V. The company revealed that the new memory will also enhance manufacturing productivity gain by 30 percent when compared to the 20nm 8GB GDDR5.

Going forward, we expect the addition of GDDR6 memory in the next-generation graphics cards and systems. The 16GB GDDR6 memory will be used for a wide range of purposes such as 8Kultra HD video processing, VR, AR in addition to AI.

Anand Narayanaswamy is the editor-in-chief of Netans. He was recognized as a Microsoft Most Valuable Professional (MVP) for 9 years (2002 to 2011) and again as a Microsoft MVP in Surface under Windows and Devices in January 2024. He worked as a Chief Technical Editor with ASPAlliance and was part of ASPInsider program. Anand has published several articles and reviews related to various software and hardware products for various software and technology related websites. He is also active on social media and also participates as an Influencer for various brands. Anand can be reached at